Cross Product Calculator
Vector product u × v in R³. 2-D uses uz = vz = 0. Same engine as Vector. Not a matrix. Not CAS. Runs locally.
Trust summary Engine tested · Specification checked · 11/11 tests · Production surface contract 3/3 · v1.0.0
- Input interpretation
- Enter values to calculate.
- Result
- —
- Model
- The vector (cross) product of two Euclidean vectors in R³.
- Scope
- Euclidean R³
- Verification
- Engine tested · 11/11 tests · Production surface contract 3/3 · Specification checked · v1.0.0
- Named expert review
- Optional · Not performed
- Specification basis
- ISO 80000-2:2019 Quantities and units — Mathematics
- Evidence
- 3 golden · 2 boundary · 6 property · Production surface contract 3/3 · Artifact integrity PASS
- Production
- Embedded snapshot: unpublished · Build schema 1.0.0 ready · Semantic contract ✓ · Attestation report not published on origin · Live production status STALE (2 capabilities; 162 remain CURRENT) @ 2026-09-20T09:01:12.147Z
- Semantic contract
- PASS
Formulas
Core equations used by this calculator.
How to use
Enter u and v
uz and vz default to 0. i × j = (0, 0, 1).
Read the vector
Parallel vectors give the zero vector. The scalar product of the same pair is /dot-product.
Example calculations
Common configurations with formula and result.
i × j
u = (1, 0, 0), v = (0, 1, 0)
2-D
u = (3, 4, 0), v = (1, 0, 0)
Cross Product calculator specification
Version 1.0.0 · Engine tested
- Engine tested 11/11 tests · Production surface contract 3/3
- Named expert review Not performed
- Calculation version 1.0.0
- Definition
- u × v = (uy vz − uz vy, uz vx − ux vz, ux vy − uy vx). This page is mode=cross on math.vector. i × j = k. 2-D inputs use uz = vz = 0 and return a k-component. Not a second engine. Not CAS.
- What it calculates
- The vector (cross) product of two Euclidean vectors in R³.
- Inputs
- ux
- uy
- uz?
- vx
- vy
- vz?
- Outputs
- cx
- cy
- cz
- Formula
u × v- Assumptions
- Euclidean R³
- uz/vz default to 0
- Right-handed
- Not a matrix
- Not CAS
- Units
- length² (consistent units)
- Boundary conditions
- missing ux, uy, vx, or vy → MISSING_REQUIRED_INPUT
- unknown mode → INVALID_MODE
- Example
- i × j → (0, 0, 1)
- Validation cases
2 published on this page · 11/11 tests · Production surface contract 3/3 · View evidence
- ux=1 uy=0 uz=0 vx=0 vy=1 vz=0 → cx=0 cy=0 cz=1
- ux=3 uy=4 vx=1 vy=0 → cz=-4
- Specification basis
- ISO 80000-2:2019 Quantities and units — Mathematics
- Calculation version
- 1.0.0
Related tools
Other calculators in this family: Angle Between Lines Calculator, Circle Calculator, Cone Calculator, Conic Section Calculator, Coordinate Geometry Calculator, Cylinder Calculator, Dot Product Calculator, Ellipse Calculator . Explore all Geometry.
Frequently asked questions
Key distinctions behind the calculation.
Is this a second vector engine?
No. It is mode=cross on math.vector, the same engine as /calc/math/vector.
Does 2-D cross return a scalar?
The engine always returns a 3-vector. In the plane uz = vz = 0, so only the z-component is nonzero.
Where does this run?
Locally in the browser by default. REST and MCP call the same vector engine.