Cross Product Calculator
Vector product u × v in R³. 2-D uses uz = vz = 0. Same engine as Vector. Not a matrix. Not CAS. Runs locally.
Enter values to calculate.
Trust summary CVP VERIFIED · CVP protocol 1.0.0-proposed · Core assurance · all published modes
- Input interpretation
- Enter values to calculate.
- Result
- —
- Verified scope
- all published modes
- Assurance
- Core
- Declared partition coverage
- PASS · 10/10 declared partitions (magnitude, normalize, add, sub, dot, cross, angle, projection, triple, invalid-domain) · Matrix
- Known limitations
- Core CVP does not include live graph, viewport, or pointer interaction.
- Model
- The vector (cross) product of two Euclidean vectors in R³.
- Scope
- Euclidean R³
- Verification
- Engine tested · Specification checked · v1.6.1 · CVP VERIFIED · CVP protocol 1.0.0-proposed · Core assurance · all published modes· View Manifest · CVP overview · Specification
- Versions
- Calculation 1.6.1 · CVP protocol 1.0.0-proposed · Evidence 2026-09-29.cross-product-hardening-iface2
- Verification revision
- 2026-09-29.cross-product-hardening-iface2 · 7/7 property · digest 3e840b22dc12
- Legacy regression
- 11/11 tests · Production surface contract 5/5
- Trust layers
- Verification VERIFIED · Production CURRENT · Overall CVP state: VERIFIED under CVP 1.0.0-proposed
- Reference
- O1 model · O2 expected_values · O2 numerical_behavior
- Interfaces
- PASS · UI (SSR) / REST / MCP
- Supplemental domain review
- Not performed
- Named expert review
- Not performed
- CVP suite
- 10/10 golden · 4/4 CVP boundary · 9/9 invalid · 7/7 property · 6/6 cross-interface · 2/2 cross-calculator · 5/5 CVP contract · Manifest
- Cross-product property checks
- i × j = k · Orthogonal to u · Orthogonal to v · Anti-commutativity · Self-cross = 0
- Specification basis
- ISO 80000-2:2019 Quantities and units — Mathematics
- Evidence
- 3 legacy golden · 2 legacy boundary · legacy regression suite · 10/10 oracle-backed golden · 9/9 invalid · Artifact integrity PASS
- Semantic contract
- PASS
Full verification
Formulas
Core equations used by this calculator.
How to use
Enter u and v
uz and vz default to 0. i × j = (0, 0, 1).
Read the vector
The result is perpendicular to both inputs. Its magnitude is the parallelogram area; half of that is the triangle area. Parallel vectors give the zero vector.
Example calculations
Common configurations with formula and result.
i × j
u = (1, 0, 0), v = (0, 1, 0)
2-D
u = (3, 4, 0), v = (1, 0, 0)
Parallel vectors
u = (1, 2, 3), v = (2, 4, 6); parallel vectors produce the zero vector
Three-dimensional vectors
u = (1, 2, 3), v = (4, 5, 6); all three components are calculated
Cross Product calculator specification
Version 1.6.1 · Engine tested
- Engine tested 11/11 tests · Production surface contract 5/5
- Named expert review Not performed
- Calculation version 1.6.1
- Definition
- u × v = (uy vz − uz vy, uz vx − ux vz, ux vy − uy vx). This page is mode=cross on math.vector. i × j = k. 2-D inputs use uz = vz = 0 and return a k-component. Not a second engine. Not CAS.
- What it calculates
- The vector (cross) product of two Euclidean vectors in R³.
- Inputs
- ux
- uy
- uz?
- vx
- vy
- vz?
- Outputs
- cx
- cy
- cz
- Formula
u × v = (uy vz − uz vy, uz vx − ux vz, ux vy − uy vx)- Assumptions
- Euclidean R³
- uz/vz default to 0
- Right-handed
- Not a matrix
- Not CAS
- Units
- Output units are the product of the input vector units [u][v]; two length vectors give length².
- Boundary conditions
- missing ux, uy, vx, or vy → MISSING_REQUIRED_INPUT
- non-finite input (NaN or Infinity) → INVALID_NUMBER
- finite inputs whose cross-product components overflow → NON_FINITE_RESULT
- Finite scientific notation is accepted; subnormal and signed-zero inputs follow IEEE-754 binary64, and output components below 1e-15 round to zero.
- unknown mode → INVALID_MODE
- Example
- i × j → (0, 0, 1)
- Validation cases
2 published on this page · 11/11 tests · Production surface contract 5/5 · View evidence
- ux=1 uy=0 uz=0 vx=0 vy=1 vz=0 → cx=0 cy=0 cz=1
- ux=3 uy=4 vx=1 vy=0 → cz=-4
- Specification basis
- ISO 80000-2:2019 Quantities and units — Mathematics
- Calculation version
- 1.6.1
Related tools
Other calculators in this family: Dot Product Calculator, Scalar Triple Product Calculator, Vector Add Calculator, Vector Angle Calculator, Vector Calculator, Vector Magnitude Calculator, Vector Normalize Calculator, Vector Projection Calculator . Explore all Vectors.
Frequently asked questions
Key distinctions behind the calculation.
Is this a second vector engine?
No. It is mode=cross on math.vector, the same engine as /calc/math/vector.
Does 2-D cross return a scalar?
The engine always returns a 3-vector. In the plane uz = vz = 0, so only the z-component is nonzero.
Where does this run?
Locally in the browser by default. REST and MCP call the same vector engine.
What does the cross-product magnitude mean?
|u × v| is the area of the parallelogram spanned by u and v. The corresponding triangle area is |u × v| / 2. The direction follows the right-hand rule.