Dot Product Calculator
Scalar product u · v = ux vx + uy vy + uz vz. Same engine as Vector. Not a matrix. Not CAS. Runs locally.
Trust summary Engine tested · Specification checked · 11/11 tests · Production surface contract 3/3 · v1.0.0
- Input interpretation
- Enter values to calculate.
- Result
- —
- Model
- The scalar (dot) product of two Euclidean vectors.
- Scope
- Euclidean R²/R³
- Verification
- Engine tested · 11/11 tests · Production surface contract 3/3 · Specification checked · v1.0.0
- Named expert review
- Optional · Not performed
- Specification basis
- ISO 80000-2:2019 Quantities and units — Mathematics
- Evidence
- 3 golden · 2 boundary · 6 property · Production surface contract 3/3 · Artifact integrity PASS
- Production
- Embedded snapshot: unpublished · Build schema 1.0.0 ready · Semantic contract ✓ · Attestation report not published on origin · Live production status STALE (2 capabilities; 162 remain CURRENT) @ 2026-09-20T09:01:12.147Z
- Semantic contract
- PASS
Formulas
Core equations used by this calculator.
How to use
Enter u and v
uz and vz default to 0. (1, 2, 3) · (4, 5, 6) = 32.
Read the scalar
i · j = 0. The cross product of the same pair is /cross-product.
Example calculations
Common configurations with formula and result.
1-2-3 · 4-5-6
u = (1, 2, 3), v = (4, 5, 6)
Perpendicular
i · j
Dot Product calculator specification
Version 1.0.0 · Engine tested
- Engine tested 11/11 tests · Production surface contract 3/3
- Named expert review Not performed
- Calculation version 1.0.0
- Definition
- u · v = ux vx + uy vy + uz vz. This page is mode=dot on math.vector. Perpendicular vectors give 0. The included angle is mode=angle on /calc/math/vector. Not a second engine. Not CAS.
- What it calculates
- The scalar (dot) product of two Euclidean vectors.
- Inputs
- ux
- uy
- uz?
- vx
- vy
- vz?
- Outputs
- dot
- Formula
u · v = ux vx + uy vy + uz vz- Assumptions
- Euclidean R²/R³
- uz/vz default to 0
- Not a matrix
- Not CAS
- Units
- length² (consistent units)
- Boundary conditions
- missing ux, uy, vx, or vy → MISSING_REQUIRED_INPUT
- unknown mode → INVALID_MODE
- Example
- u=(1,2,3) v=(4,5,6) → 32
- Validation cases
2 published on this page · 11/11 tests · Production surface contract 3/3 · View evidence
- ux=1 uy=2 uz=3 vx=4 vy=5 vz=6 → dot=32
- ux=1 uy=0 vx=0 vy=1 → dot=0
- Specification basis
- ISO 80000-2:2019 Quantities and units — Mathematics
- Calculation version
- 1.0.0
Related tools
Other calculators in this family: Angle Between Lines Calculator, Circle Calculator, Cone Calculator, Conic Section Calculator, Coordinate Geometry Calculator, Cross Product Calculator, Cylinder Calculator, Ellipse Calculator . Explore all Geometry.
Frequently asked questions
Key distinctions behind the calculation.
Is this a second vector engine?
No. It is mode=dot on math.vector, the same engine as /calc/math/vector.
Where is the cross product?
/calc/math/cross-product is mode=cross on the same engine.
Where does this run?
Locally in the browser by default. REST and MCP call the same vector engine.