HomeCalculatorsMathGeometryDot Product Calculator
Math calculator

Dot Product Calculator

Scalar product u · v = ux vx + uy vy + uz vz. Same engine as Vector. Not a matrix. Not CAS. Runs locally.

Instant result
Result

Enter values to calculate.

Inputs
Mode
Formula
Trust summary Engine tested · Specification checked · 11/11 tests · Production surface contract 3/3 · v1.0.0
Input interpretation
Enter values to calculate.
Result
Model
The scalar (dot) product of two Euclidean vectors.
Scope
Euclidean R²/R³
Verification
Engine tested · 11/11 tests · Production surface contract 3/3 · Specification checked · v1.0.0
Named expert review
Optional · Not performed
Specification basis
  • ISO 80000-2:2019 Quantities and units — Mathematics
Specification basis
Evidence
3 golden · 2 boundary · 6 property · Production surface contract 3/3 · Artifact integrity PASS
Production
Embedded snapshot: unpublished · Build schema 1.0.0 ready · Semantic contract ✓ · Attestation report not published on origin · Live production status STALE (2 capabilities; 162 remain CURRENT) @ 2026-09-20T09:01:12.147Z
Semantic contract
PASS

Formulas

Core equations used by this calculator.

Dotu · v = ux vx + uy vy + uz vz
Angleu · v = |u| |v| cos θ
iSame engine as /vector. Cross product is /cross-product. Not a matrix inner product of higher order.

How to use

1

Enter u and v

uz and vz default to 0. (1, 2, 3) · (4, 5, 6) = 32.

2

Read the scalar

i · j = 0. The cross product of the same pair is /cross-product.

Example calculations

Common configurations with formula and result.

ϟ

1-2-3 · 4-5-6

u = (1, 2, 3), v = (4, 5, 6)

4+10+18
32
ϟ

Perpendicular

i · j

0
0

Dot Product calculator specification

Version 1.0.0 · Engine tested

Calculation status

Review policy · Evidence

Definition
u · v = ux vx + uy vy + uz vz. This page is mode=dot on math.vector. Perpendicular vectors give 0. The included angle is mode=angle on /calc/math/vector. Not a second engine. Not CAS.
What it calculates
The scalar (dot) product of two Euclidean vectors.
Inputs
  • ux
  • uy
  • uz?
  • vx
  • vy
  • vz?
Outputs
  • dot
Formula
u · v = ux vx + uy vy + uz vz
Assumptions
  • Euclidean R²/R³
  • uz/vz default to 0
  • Not a matrix
  • Not CAS
Units
  • length² (consistent units)
Boundary conditions
  • missing ux, uy, vx, or vy → MISSING_REQUIRED_INPUT
  • unknown mode → INVALID_MODE
Example
u=(1,2,3) v=(4,5,6) → 32
Validation cases

2 published on this page · 11/11 tests · Production surface contract 3/3 · View evidence

  • ux=1 uy=2 uz=3 vx=4 vy=5 vz=6 → dot=32
  • ux=1 uy=0 vx=0 vy=1 → dot=0
Specification basis
  • ISO 80000-2:2019 Quantities and units — Mathematics
Calculation version
1.0.0
}

Frequently asked questions

Key distinctions behind the calculation.

Is this a second vector engine?

No. It is mode=dot on math.vector, the same engine as /calc/math/vector.

Where is the cross product?

/calc/math/cross-product is mode=cross on the same engine.

Where does this run?

Locally in the browser by default. REST and MCP call the same vector engine.