HomeCalculatorsMathGeometryVector Add Calculator
Math calculator

Vector Add Calculator

Componentwise vector sum u + v. Same engine as Vector. uz/vz default to 0. Not /add. Not a matrix. Not CAS. Runs locally.

Instant result
Result

Enter values to calculate.

Inputs
Mode
Formula
Trust summary Engine tested · Specification checked · 11/11 tests · Production surface contract 3/3 · v1.6.0
Input interpretation
Enter values to calculate.
Result
Model
Componentwise vector sum u + v.
Scope
Euclidean R²/R³
Verification
Engine tested · 11/11 tests · Production surface contract 3/3 · Specification checked · v1.6.0
Named expert review
Optional · Not performed
Specification basis
  • ISO 80000-2:2019 Quantities and units — Mathematics
Specification basis
Evidence
3 golden · 2 boundary · 6 property · Production surface contract 3/3 · Artifact integrity PASS
Production
Embedded snapshot: unpublished · Build schema 1.6.0 ready · Semantic contract ✓ · Attestation report not published on origin · Live production status STALE (3 capabilities; 161 remain CURRENT) @ 2026-09-20T23:37:12.315Z
Semantic contract
PASS

Formulas

Core equations used by this calculator.

Sumu + v
Components(ux+vx, uy+vy, uz+vz)
iSame engine as /vector. Default (1, 2, 3) + (4, 5, 6) → (5, 7, 9). Not a second engine.

How to use

1

Enter u and v

uz and vz are optional and default to 0. (1, 2, 3) + (4, 5, 6) = (5, 7, 9).

2

Read the sum

Each component is added independently. Subtract is /calc/math/vector-sub.

Example calculations

Common configurations with formula and result.

ϟ

1-2-3 + 4-5-6

u = (1, 2, 3), v = (4, 5, 6)

(1+4, 2+5, 3+6)
(5, 7, 9)
ϟ

2-D

u = (3, 4, 0), v = (1, 0, 0)

(3+1, 4+0, 0)
(4, 4, 0)

Vector Add calculator specification

Version 1.6.0 · Engine tested

Calculation status

Review policy · Evidence

Definition
u + v = (ux+vx, uy+vy, uz+vz). This page is mode=add on math.vector. uz and vz default to 0. Scalar addition stays on /calc/math/add. Subtract is /calc/math/vector-sub. Not a second engine. Not CAS.
What it calculates
Componentwise vector sum u + v.
Inputs
  • ux
  • uy
  • uz?
  • vx
  • vy
  • vz?
Outputs
  • rx
  • ry
  • rz
Formula
u + v
Assumptions
  • Euclidean R²/R³
  • uz/vz default to 0
  • Not /add
  • Not /vector-sub
  • Not a matrix
  • Not CAS
Units
  • length (consistent units)
Boundary conditions
  • missing ux, uy, vx, or vy → MISSING_REQUIRED_INPUT
  • unknown mode → INVALID_MODE
Example
u=(1,2,3) v=(4,5,6) → (5, 7, 9)
Validation cases

2 published on this page · 11/11 tests · Production surface contract 3/3 · View evidence

  • ux=1 uy=2 uz=3 vx=4 vy=5 vz=6 → rx=5 ry=7 rz=9
  • ux=3 uy=4 vx=1 vy=0 → rx=4 ry=4 rz=0
Specification basis
  • ISO 80000-2:2019 Quantities and units — Mathematics
Calculation version
1.6.0
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Frequently asked questions

Key distinctions behind the calculation.

Is this a second vector engine?

No. It is mode=add on math.vector, the same engine as /calc/math/vector.

Is this the arithmetic add page?

No. Scalar addition stays on /calc/math/add. This page adds two Euclidean vectors.

Where does this run?

Locally in the browser by default. REST and MCP call the same vector engine.